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Showing posts from April, 2014

State Testing = Boss Level

I'm part of the first Mario generation. What that means is that I have a different perspective of game play than the younger generation of gamers. Back in my day, there was nothing worse than your parents asking you to do a chore or come to dinner while in the middle of a video game. Back then, there was no pause. Game play was a one-time shot. Game developers have since responded to this, and games today are often world-based challenges with multiple pathways and levels of completion. Even the linear running games (Temple Run) can be paused with progress saved along the way. Think about Candy Crush Saga. Once you complete one level, it saves your progress and you don't have to replay each level every time you play. You can retry that same level over and over until you get it right. This is part of what makes these games so sensational. The ability to check off, be done, and move on to new challenges. Thinking back to early gaming it's easy to see why video games only app